How to Save 40% On Your Mobile App Project With Flinto?

Do you want to save on your mobile app development project?

Or, do you feel like spending more money on your mobile app development efforts than you should?

We have observed appreneurs saving about 40-45% of their budget with the right approach.

The budget of almost 80% mobile apps being developed range from US $7500 to $40000. The 40% saving means $3000 to $16000.

Three thousand to sixteen thousand US dollars. That’s a lot of money!

Good news? You can save on mobile app development efforts with the right tool.

The Right Tool Can Give You the Leverage

Even if you have enough funds, why spend it on just app development and rework?

Much better would be to spend the access funds on generating traction for your app idea – and find out if your idea is going to work sooner than later.

More Traction = More User Excitement.

If users are excited about your app idea, they would want to pay you $$$ to serve their excitement.

As a startup founder, your job is to generate more user excitement sooner than later. But how do you do that? Well, you have two powerful approaches:

  1. Speed
  2. Agility

In startup world, sooner is is much Much MUCH better than later. [Click to Tweet]

And there are tools that can enable you to run your startup with speed and agility.

Read on to find out more on that.

Which Tool Can Save You a Lot of Money on Your App Development Project?


We know you want the silver bullet. You want the tool that can save you a ton of money.

And, we don’t want you to keep you waiting … so enter Flinto.

Flinto Prototyping Tool.

Flinto allows you to design high fidelity prototypes for iOS and Android mobile apps very quickly from your existing screen designs.

In principle, any prototyping tool that allows quick UI/UX iterations can do the job but as a Product Development Consulting Studio, we have been using Flinto on a lot of mobile app projects and our experience has been good.

Flinto gets the job done. Sure, there might be other (maybe better) prototyping tools available out there but it is about business and not about proving the superiority of one prototyping design tool over the other … so, Flinto.

Flinto can save you a ton of money in terms of reduced development & testing efforts. Also, when you use Flinto, a lot of iterations and rework happens at design level – that means reduced development time and costs.

What Happens When You Don’t Choose to Prototype Your App Idea?

Imagine what happens if you don’t engage into prototyping phase and do not use a prototyping tool such as Flinto:

  • The development team starts working on app development
  • The team starts coding as per their understanding of your idea and sends you in-progress version for your review and feedback
  • When you “see” something real, you get a lot of fertile ideas and you’d want to implement those ideas during the development
  • Unfortunately the development team cannot incorporate all those ideas without incurring additional costs to you because it changing something once coding has begun involves coding and testing rework
  • More rework at coding level = more time and costs to the business

You can save on mobile app development with Flinto

Flinto solves this problem by allowing you to iterate and improve upon your app idea at the design level and not at a development level where rework would cause you more and more dollars.

Agreed, Flinto does not eliminate the rework but the cost of rework is much much less because it is very easy to alter the graphics than to alter the software code.

Rework is bad for the business if it is not the right kind. The right kind of rework is called improvisation.

Flinto enables you to improve upon your app idea cost-effectively.

Here is a process that we follow to quickly get started with Flinto and initiate the process of brining your app idea to life, one improvement at a time.

#1 We create quick hand drawn (or Balsamiq) mockups
#2 We take pictures of the mockups using our iOS or Android phones
#3 We quickly draw the first version of the “flow” (we don’t worry too much about the flow at this stage – it is easy to change it in Flinto later)
#4 We create a new Flinto project and plot all the pictures we have taken as per the flow
#5 Then we “link” the pictures to create a navigational flow using Flinto’s drag and drop interface
#6 We share the rough prototype within the stakeholders and iterate it from here

It is a six-step process which takes anywhere between 3 to 5 days for the most projects we do.

The Flinto prototype can be installed on the mobile devices as if it were an app so the feedback starts coming sooner than later.

We incorporate the feedback and get more and more clear about the flow of the app and user interaction.

Once we have good enough clarity, we:

  1. Design the visual graphics as per the finalized screen designs
  2. Update the screens in Flinto
  3. And the next iteration of the prototype is ready!

The power of this process is simple – it is very easy to iterate a prototype than to iterate functional app that has entered the development stage.

Good thing? We can reuse 100% of the visual graphics developed in this prototyping phase will be reused when the development begins.

Few months ago, our research team recognized an idea around an app called Monogram Wallpapers Maker. We quickly created a Flinto prototype and iterated it till we reached to a level where we can enter the development phase.

Here’s the quick process we followed:

#1 We took a pen & papers and outlined the rough sketch of what we wanted to accomplish. It took about 4 hours of time.
#2 Then we ported it to Flinto by taking a picture of the sketches from my iPhone and started “playing” with it. It took about one day of work.
#3 We iterated the prototype for about 2-3 times and improved upon the app’s user interactions. It took 1 more day.
#4 Then we designed visual graphics and replaced the paper prototype with the graphics – it took 2 days.
#5 When we are convinced that the look & feel of the app was what we wanted for our first version of the app, we started the development. The development & unit testing took about 2 weeks of time.
#6 Within just 2 weeks of multiple-device testing and fixes, we could submit the app in the app store!

Developing such an app without iteration within just 2 weeks of time would not have been possible had we not opted for the prototype approach using Flinto!

Typically, if we choose to develop such an app without the prototyping process, it takes about 5-6 weeks of time – and the costs.

In this particular case, our saving was about 40% – yours could be more or less, the same!

The costs for developing such an app would have been about $6500-$7000 which we could bring down to about $3800!

US$2700 of saving. Not bad, huh?

save on mobile app development

And we invested that amount in ASO, other experiments around the idea and here are some numbers that we hit:

Metric #1: More than 86000  downloads.


Metric #2: More than 900 five-star ratings!


Metric #3:  The revenue. A number that is inspiring enough for us to include this app in the post to establish our case. 

Now, please don’t ask me to share revenue screenshot 🙂 – because there isn’t one. We generate revenue through several different channels.

How did we figure that thing out?
By engaging in certain monetization experiments.

How did we do that?
By spending a few hundred dollars on some initiatives that worked (and some that didn’t).

Did we have additional budget for that?
Yes! (saved by using Flinto – that’s the whole point)

Right use of tools can provide a startup with not only surplus money but enough time and motivation to do various experiments around the central idea.

More experiments = more possibilities of success.

Even if some experiments fail, you gather a plethora of learning to make your next experiment better.

I am sure you’d have read Twitter’s story. If not, read out and reflect upon how just a side project (an experiment) can make into such a big business.

Is Flinto a Silver Bullet?

So really the use of Flinto can save you a boatload of money?

Not really.

In fact, it is about how you use Flinto – or any other prototyping tool.

And the process we outlined above is just a high level and little generalized process.  For you, the actual process is what we’d outline based on understanding the unique problem your startup is solving.

We’d like to quote a popular saying from Shiv Khera,

“Winners don’t do different things, they do things differently.”

Do you know whom to consult when you want to do things differently for your app development startup?


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